// This file was decompiled using SCM.ini published by DimZet13 on 25.11.10
{$CLEO .cs}

//-------------MAIN---------------
0001: wait 0 ms 
05E5: 0@ = game_version 
00D6: if 
0039:   0@ == 0 // 
004D: jump_if_false @NONAME_48 
05E0: 14@ = read_memory 0x943010 size 4 virtual_protect 0
05E0: 15@ = read_memory 0x943014 size 4 virtual_protect 0 
0002: jump @NONAME_66 

:NONAME_48
0001: wait 0 ms 
00D6: if 
0039:   0@ == 1 // 
004D: jump_if_false @NONAME_49
05E0: 14@ = read_memory 0x9431C8 size 4 virtual_protect 0
05E0: 15@ = read_memory 0x9431CC size 4 virtual_protect 0   // 2064260
05DF: write_memory 0x4214A1 size 1 value 1 virtual_protect 1
05DF: write_memory 0x4214A6 size 1 value 1 virtual_protect 1    // fade in
05DF: write_memory 0x4214AB size 1 value 1 virtual_protect 1

05DF: write_memory 0x42163F size 1 value 1 virtual_protect 1
05DF: write_memory 0x421644 size 1 value 1 virtual_protect 1
05DF: write_memory 0x421649 size 1 value 1 virtual_protect 1

//108CDB 108CDD 108CDF = 
//108D86 108D8B 108D8D =  -(text_styled 1)
//108F7B 108F7D 108F7F = :
//109021 109023 109025 = -(text_styled 3)
0002: jump @NONAME_66 

:NONAME_49
05E0: 15@ = read_memory 0x95330C size 4 virtual_protect 0

:NONAME_66
008D: 14@ = integer_to_float 14@
008D: 15@ = integer_to_float 15@
wait 1000
//0390: load_txd_dictionary 'WAS' 
//038F: load_texture 'WAST' as 1
//0390: load_txd_dictionary 'MAP' 
//038F: load_texture 'RADAR' as 1
//03F0: enable_text_draw 1

//:NONAME_67
//wait 10
//if
//    not fading
//jf @NONAME_67
//03E3: afix 1
//038D: draw_texture 1 position 0@ 0@ size 14@ 15@ RGBA 255 255 255 255

//:NONAME_68
//jump @NONAME_67

:NONAME_4
0001: wait 0 ms 
00D6: if 
0117:   player $PLAYER wasted 
004D: jump_if_false @NONAME_65 
03CF: load_wav 'DOOR_2' 
SET_TIME_SCALE 0.5

:NONAME_34
00D6: if 
83D0:   not wav_loaded 
004D: jump_if_false @NONAME_58 
0001: wait 0 ms 
0002: jump @NONAME_34 

:NONAME_58
03D1: play_wav 
0374:     8
16@ = 0

:123
wait 0
if
    16@ >= 1250 //2500
jf @123
0390: load_txd_dictionary 'WAS' 
038F: load_texture 'WAST' as 1 
03F0: enable_text_draw 1
0374:     5

:110

if
    not fading
jf @111
03E3: afix 1
038D: draw_texture 1 position 0.0 0.0 size 14@ 15@ RGBA 255 255 255 255
//
wait 0
jump @110

:111
if
    fading
jf @112
03E3: afix 1
038D: draw_texture 1 position 0.0 0.0 size 14@ 15@ RGBA 255 255 255 255
//
wait 0
jump @111

:112
wait 0
//SET_TIME_SCALE 1.0
0001: wait 5000 ms 

:NONAME_65
0002: jump @NONAME_4 
